so far, the absolute hardest part of GM'ing Shadowrun is not that there's five billion mechanics

it's stopping the table from getting distracted five minutes into doing legwork and ending up spending an hour seducing a helicopter pilot, because it's just too much fun a scene to roleplay, and every mechanic in this game has way too much depth it actively rewards you for engaging with it


@embr I solve this by running the ShadowRun setting but using Savage Worlds mechanics, so it's much less mechanically difficult and we can do all the fun RP my players want.

Check out Sprawl Runners it's an SR-like setting book for Savage Worlds, if you're interested.

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